So, I started playing League of Legends again recently.
I know, I know...
It's been a hell of a learning experience, the game has changed massively over the years and it shows. I started my account around December 2009-January 2010, when my World of Warcraft raiding guild had 25 man Icecrown Citadel pretty well on farm. My GM, who was a co-worker of mine, told me that he, Swabo, and a couple of other guildies were playing this new game, League of Legends, between raid nights and they needed someone to play a support character. I downloaded the game, read a little about it on different gaming websites, and created my account.
Through the years I've played off and on, sometimes more seriously than others, I've long had a deep and abiding love for esports of all kinds especially League of Legends and super especially Starcraft II. Even when I was playing League more competitively I was consistently hammering away at the ranks in Starcraft II, reaching my peak of Master 3 in 2019 before I deleted my Battle.net account entirely thanks to the Blitzchung controversy.
Sometimes I miss when I was idealistic enough to believe a single person voting with their wallet would make a lick of difference.
Anyway, what sparked this all off was actually Hasbro sucking, and now I'm writing about learning a new role in a game that doesn't seem related to this at all. That is until you discover Riftbound, which is Riot's own TCG I decided to give a try to. The cards have a great feel, like they're actually made of cardboard and not just two pieces of paper poorly glued together, the foils don't pringle as soon as they're aware of moisture's existence within three miles, and it isn't just a coin-flip of "who can have the most deliberately sweaty, game breaking combo and go infinite on turn 5?"
I'm beginning to wonder if I actually like Magic: the Gathering anymore.
Regardless of that little tangent, I decided to give Riftbound a shot when I saw the Proving Grounds box in my friendly local game store. I picked up the Proving Grounds, grabbed one of my partners, and sat down to learn and it was so fun. The central conceit is battleground control, you amass points by conquering and controlling battlegrounds with your units (vs hitting people in the face in MtG.) I couldn't stop thinking about playing it again, found the Riftbound Gaming Network, and started thinking about going to an event. It didn't need to be any kind of qualifier, just a normal organized play event.
This, of course, had me thinking about Runeterra and its lore, the characters, and my abiding love for esports which lead back to installing the Riot Client. I started playing with my partner, swapped from a support main to ADC main, immersed myself in the game bit by bit, including the frustrating process of realizing I'm really bad at it and wanting to improve at least a little. Following this desire I found a few great resources: Coach Rogue and Broken By Concept being chief among them.
In a bit of kismet I stumble across Broken By Concept's Four Stages of Improving at League of Legends podcast episode, which leads me to their YouTube channel, a day after it was posted. It happens at a time where I'm working on my mental in many aspects of my life, so why not competition? I've always known I'm capable of change, but I think I somehow wound up in a rigid, fixed mindset where I couldn't do it. I'm too old, or I'm too tired, or any number of excuses.
I'm not though. I really am not, I've proven that I'm capable of it before both with an unregulated schedule when I quit drugs, and a tightly regulated one when I got stronger and lost a bunch of weight. Settling into an inelastic mindset not only does a disservice to me, but it does a disservice (and frankly, a disrespect) to everyone I love. I owe myself chiefly, but also them, much better.
Back to the point at hand, I discovered their Four Stages, and this is the diagram:
And while I think they probably should invert the numbers, it's spectacular. The very foundation of this pyramid, without which it couldn't stand, is
out of game issues. It's "get your mental right," it's "take care of your body and your mind. I highly recommend listening to it, even if you're not trying to improve in league, because it could help in nearly any competitive game out there.
The most important part to me is when they reference John Wooden's "Pyramid of Success," which I had never heard of until this episode. You see, I'm not a big sports person, I don't follow coaches or players, I enjoy watching the occasional Baseball or Lacrosse game, but couldn't name a stat to save my life. John Wooden is widely considered one of the greatest coaches of all time, he did foundational work at UCLA that lead to a staggering 80% win rate across 27 years, but the mention of the "Pyramid of Success," interested me, so I looked it up.
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| John Wooden's Pyramid of Success |
I find it incredibly interesting that the foundation of this pyramid focuses on your relationships with yourself and with others, your attitude, and your work ethic. It's not until tier 3 that skill at the game (or in your endeavors) is considered. There's a huge focus on your mental and physical condition and control, paying attention and taking initiative, being loyal and cooperative, enjoying what you do. By all accounts Coach Wooden really embodied this and it feels like there's a correlation between his success and his belief in this.
I'm not much for gods or masters, but faith in myself and others is important to me, I think it's telling that ambition and self-control are neighbors, without one the other seems useless. Again, this all comes about in a time in my life where I'm working on my mental, but I really resound with the condition square here, Mental-Moral-Physical, eliminate dissipation or energy waste in all of those aspects, REST, and take care of yourself. At the very top is competitive greatness "Be at your best when your best is needed. Enjoyment of a difficult challenge."
Difficulty is an opportunity to grow, not necessarily the difficulty of going through trauma, but from personal experience getting through it definitely is an opportunity for growth. In context for competitive gaming at nearly 40, difficulty of playing against much better players, much younger opponents, should be relished, not dreaded.
I could keep blaming the mage meta for my difficulties, or I could be disciplined and honest with myself. I learned a lot from my time in the salt mine of Starcraft II, including how to be critical of myself while not tearing myself apart. I know I have that skill, so why am I not using it?
Outside of the game it is place for me to focus on improving in my day to day life. This benefits me and the people around me directly, and I believe in the value of hard work so maybe I should embody that. This pyramid informed the game-focused pyramid put together by Broken By Concept, which prioritizes your mental state even before your skill with the champions you choose.
I've been playing some ranked lately, and not performing terribly as far as win-loss ratio, hell I'm sitting at a solid 66.67% winrate, but I see where I need work in engagements and CS, or creep score (killing minions with last hits while in lane.)
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| Well, my winrate isn't bad, but my other stats are atrocious |
You can see that I'm swapping champions quite a bit for those three games, just adjusting to being outplayed and performing poorly. I was honestly surprised to see my win rate because I was
so hard on myself about the losses I was absolutely SURE it was sub 50%. I remember beating the hell out of myself about those Xayah and Yunara games, which I have a fabulous winrate in! If we're winning the games as a team, and I'm going positive as far as KDA, why have I been such an asshole to myself?
Well it turns out I need to work on my mental. If we refer back to BBC's 4 stages, you'll see in the foundational stage, the first thing they mention is tilt. This sounds an awful lot like I'm tilting, I also am definitely comparing myself to others, especially the enemy ADC or Mage that's bot lane with me. I clearly also have mechanical issues with last hitting, and if you look at the KDA, teamfighting and decision making.
I don't have all day to just hard grind in League of Legends, so I have to adapt my goals to my lifestyle. Since my time is limited by work and relationships (both romantic and platonic), wanting to improve and shifting to a growth mindset is not enough to see real, traceable progress. I also need to be efficient in how I grow, and frameworks like this are absolutely what I need to do that. Finding my own voice and writing posts about these hobbies has been a
multi-day endeavor so far, which seems to be working to my advantage
here. You see, I started writing this post the day before I found Broken By Concept and their four stages which is, wildly enough, the day the four stages were posted.
Originally I was going to try to come up with some viable framework of my own to break down the stages of play and give myself viable metrics of improvement; after all, this is a post about competitive gaming in late adulthood. As it turns out I won't need to do that because there are a lot of people who are much more cerebral than me that have come up with something I can readily apply to my own gameplay, it even fits the whole theme of this blog, learning from other peoples endeavors and mistakes.
To that end I've set a couple of goals for myself:
1. To counter bouncing between champions due to being outplayed (whether by mage picks in lane or other ADC doing a better job than me) I will stick to the three ADC I'm showing in ranked with an optional throw in fourth of Sivir until I have 15 ranked games on each.
2. To counter issues stemming from my mental I will play in no more than 3 game blocks, dismiss responsibility of any factor but myself (e.g. not blame solely the picks, not blame support play) and resist the urge to try and save my teammate since that almost always leads to an enemy double kill.
3. To counter issues I have mechanically with CS I will utilize the practice tool with the goal of functionally understanding where the last hits live for each of the three or four champions I am currently working on. At 10 minutes perfect lane CS is 101, with the 19th wave reaching the middle of the lane after the 10:00 mark. A pro player benchmark is 80-90 CS in a real game, 100 in the practice tool, so I will aim for last hits on 90 in a solo practice tool game, 60 @ 10:00 in a real game.
There are other game knowledge issues that exist, but instead of trying to overtax myself and effectively loading my mental stack with everything I'm supposed to do right, I will work on listening to team pings, working on my CS, and I will introduce other concepts line freezing or manipulating minion waves after I am comfortable with my creep score and basic lane mechanics.
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| This is a current screenshot of my op.gg stats as of July 15, 2026. |
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| And this is a current screenshot of my mobalytics.gg stats as of the same day |
Ideally, I'd like to see more wins of course, but the traceable metrics we're going for here are a higher CS/M score, a higher damage share (which should correlate to higher KDA in the A column at least,) and possibly a higher P/Kill %, which is kill participation. The P/Kill will show an improvement in reading my teams pings and arriving for teamfights on time, which is another small mechanical problem.
I've said before that these posts are multi-day affairs for me, and in some cases (like this one) there will be follow ups. A big part of competition, especially competitive gaming as I get older is going to be on the efficiency of how I use my time in the competitive environment, reframing my relationship with the game and with myself is going to be a bigger turning point to my performance than any other thing, I think.